
There really isn’t too much thinking involved when it comes to playing Crackdown 3, which some gamers may be put off by. Then of course there was leaping off tall buildings and jumping all over the cityscape to collect orbs, loot and travel from place to place, which made me feel like I was playing Spider-Man on steroids, which is a good thing! You can also get into a whole host of vehicles to travel between distances, complete races or perform fancy tricks to level up your driving skills, something which reminded me a little of GTA meets The Simpsons Hit & Run, because let’s face it, as a noob, I ended up crashing into EVERYTHING! Being able to shoot enemies with a variety of guns, including those that literally burn or poison them, appealed to my inner third-person shooter fan. Gameplay on the easiest difficulty was a lot of fun.

Fear not, seasoned gamers, you’re able to select from a variety of difficulty levels to suit your own play-styles. Seeing that I struggle with most games, being highly uncoordinated and impatient, I played Crackdown 3 on the ‘Rookie’ level, which is the easiest difficulty. The Agents are, obviously, the good guys, and the organisation, are the bad guys, consisting of key figures, or leaders, that have established their own criminal factions in various parts of the city. Narratively speaking, the story is basic and predictable, in keeping with the kind of narrative one would expect from an outrageously wild superhero-like action video game. My experience playing as Commander Jaxon (because why wouldn’t you play as Terry Crews?) has been a lot of fun. Players are able to play the campaign either on their own or cooperatively with another friend and utilise various weapons and vehicles to assist them in preventing the organisation from carrying out their evil plans.

Players play as a souped-up ‘Agent’ tasked with destroying the facilities of an evil organisation that has taken over control of New Providence, the city in which the game is set. This review will focus on the former as I’ve yet to play the Wrecking Zone.Ĭrackdown 3 ’s campaign is an open-world, action-adventure game that features cartoonish, over-the-top antics that I, personally, have yet to experience in a video game. To celebrate, we’ve got some inspirational words from ? /lFn1oMSMMGĬrackdown 3 comes in two forms, a campaign mode and multiplayer Wrecking Zone mode. The promotional activities for Crackdown 3 was no different, with the team enlisting the help of Terry Crews himself to partake in an Xbox Sessions play-through of Crackdown 3, as well as say some rather ‘choice’ words to the gaming community, including my personal favourite, which can be viewed below, courtesy of the Xbox team in Australia. From enlisting A-list celebrities to play the game live on stream to having brilliant activations around the world, Xbox goes big for their games and manages to create a great deal of hype beyond just the game itself. One of the many things I love about Xbox is the way they market and promote their titles. I love Terry Crews!! He brought so much energy to the trailer and combined with the graphics, I was sold. However, upon watching the trailer for the first time at E3 2017, I was beyond excited.

I’ve not played the previous two Crackdown games and therefore had no affinity for Crackdown 3 when it was announced. So how does a sequel title, that’s taken nearly a decade to launch, fair on release?īefore jumping into the finer details of the game, I must commend the developers and the team at Microsoft Studios for acquiring the man of many talents, Terry Crews, for this title. Microsoft Studios’ highly anticipated Crackdown 3 is no stranger to this video game curse.Īnnounced in 2014 and originally set to release in 2016, Crackdown 3, the sequel to 2010’s Crackdown 2, was later confirmed to be an Xbox One X launch title on 7 November 2017 but was ultimately delayed several times until finally on 15 February 2019, the game released in full, both on its own and on Xbox Game Pass. In today’s world, video games are often partially completed and released as ‘early access’ or are plagued with countless delays.
